The Global Game Jam is a thrilling event that challenges game developers worldwide to create unique, fun, and innovative games in just a few days. This year's theme, "Make Me Laugh," pushed me to embark on a creative journey. In less than 16 hours, I conceptualized, designed, and developed a game called "Wordsmither." In this blog post, I'll take you through my exhilarating experience, the inspiration behind the game, and why I decided to host it on my website. So, gear up fellow gamers and game enthusiasts, as we dive into this exciting adventure!
Creating "Wordsmither":
"Wordsmither" is a simple yet addictive word puzzle game, similar to the popular "Wordle." The objective is to guess a hidden word within six attempts. However, what sets "Wordsmither" apart is the incorporation of humorous phrases that fit the "Make Me Laugh" theme of the Global Game Jam. The game delivers not just a mental challenge but also a hearty dose of laughter.
The Creative Process:
Conceptualization: The first step in creating "Wordsmither" was brainstorming ideas that would make players chuckle. With recent interest in Wordle and having played a recent game of cards against humanity, I was inspired to combine the two for "Wordsmither".
Development: With my ideas in place, I swiftly moved on to development. Given the time constraints of the Global Game Jam, I chose a simple web-based platform for the game, ensuring easy accessibility for all players. I programmed the game mechanics, user interface, and integrated the humorous phrases seamlessly.
Why Hosting on My Website:
Increased Visibility: By hosting "Wordsmither" on my website, I can showcase my game development skills to a larger audience. This exposure can attract other gamers and potential collaborations with gaming companies.
Control and Flexibility: Hosting the game on my own website gives me full control over its presentation and user experience. I can update the game, gather player feedback, and make improvements as needed without relying on third-party platforms.
Future Ventures: "Wordsmither" is just the beginning. Hosting it on my website sets the stage for future game releases. I plan to create more fun and engaging games in the future, turning my website into a hub for gaming enthusiasts.

Conclusion:
Participating in the Global Game Jam was an exhilarating experience that pushed my creative boundaries. Creating "Wordsmither" in less than 16 hours was a testament to my passion for game development. Hosting it on my website not only allows gamers to enjoy a good laugh but also paves the way for future gaming adventures. So, visit my website, play "Wordsmither," and stay tuned for more exciting games coming your way!
Comments